Information Design

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  • Nonplacespace
    1994 Non-Place-Space is the notion that architecture can exist in a variety of conditions, such as a digital simulation, architectural of the mind, or the affectation of non-perceivable "forces" within reality. This thesis is a step-by-step attempt to look into alternate m ...
    over a 1 year ago
  • Selfgen House
    1995 Brief: To explore various abstract and practical tools for conceptual and schematic design. Fundamentally, the intention of the investigation is to explore how architectural elements can be encoded with information, rules, and interactions allowing them to develop aut ...
    over a 1 year ago
  • Progression House
    2003 ProHouse is a series a 7 same seed structures emerging through 7 generations or chaotic transitions. One can notice the movement – or evolution of the form over time as represented from the plan based images. The houses are experiments to explore the subtle changes ...
    over a 1 year ago
  • Shinkenchiku
    2002 The informed and collected everyday object becomes the genesis of our structures. We believe that architecture can do more than hold; it can also be generated by our things. The architectural representations are generated through computational algorithms using the inh ...
    over a 1 year ago
  • b-struct
    2003 2nd generation of struts, see previous project: struts The Project explores a variety of interior views of a 2 plane generative structure. Most images appear rendered with ray and radiosity techniques.
    over a 1 year ago
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