"Have you ever imagined what it's like to have wings?" For Hachiya Kazuhiko, this is an ordinary question. Hachiya's Interactive art strives to create a tangible experience -- even if it entails magically sprouting wings and soaring into the virtual unknown. Hachiya feels strongly that imagination be
The kids rush to the television, eager for the show "UgoUgo Lhuga" to tune in. As their parents look on in wonder, the children position their cell phones with their dialing fingers poised. Two sumo wrestlers appear on the screen and prepare for a bout. The children pick up the phones and relay comma
Zittel specializes in creating compartmentalized living units, fully functional microcosms that could actually well serve the space constraints on an overpopulated planet. These pieces are somehow simultaneously absurd, satiric, and functional: in a sense Zittel is more preoccupied with design than w
An army of animated characters has crawled out of the curious cerebral cortex of one disgruntled writer-turned-illustrator named Matt Groening. This malcontent is responsible for "The Simpsons," one of the most recognized and amusing series in the history of American television. The show revolutioniz