The work of Australian artist Georgie Roxby Smith challenges the relationship between analog and digital systems, questions materiality and explores new possibilities of virtual reality software. In her recent Watermill Center residency, Smith collaborated with new media and theater
"Have you ever imagined what it's like to have wings?" For Hachiya Kazuhiko, this is an ordinary question. Hachiya's Interactive art strives to create a tangible experience -- even if it entails magically sprouting wings and soaring into the virtual unknown. Hachiya feels strongly that imagination be
In 1984, the publication of William Gibson's first novel, "Neuromancer," single-handedly gave birth to a new, revolutionary subgenre of science fiction: Cyberpunk. Looking into a near future when the interface between humans and their machines would achieve a life of its own, Gibson's dystopic vision