Former Producer for Millions of Us, bringing real brands into virtual space. Graduated Carnegie Mellon University with a BFA in Electronic & Time-based Media Art, focusing in video, virtual worlds, game development, and haptic interface design. Currently earning an MBA from San Francisco State Univer
I am all about Art 2.0 which is really about applying the principles of Web 2.0, Stuckism and Kitsch( see Nerdrum) in a creative formula. The "2.0-ness" is not something new, but rather a fuller realization of the true potential of Art.
Marget Larsen apparently had the touch: she was known for assessing at a glance what factors made an image a success or a dud. From Irish whisky ads to bread bags, Larsen’s intrepid designs created waves throughout the advertising industry. From there, her impact was felt across the expanse of popu
After graduating from Amherst College in 1983, Elliott Arkin got his start in New York as window designer for Tiffany’s and a special-effectsmodel-builder for films and commercials. These experiences continue to inform his work, which operates in the spaces between high art and popular culture. H