Artists often talk about how they hope their work will fundamentally transform the way their audience thinks, perceives, or experiences reality. As members of that monolithic cultural phenomenon "the audience," we should, perhaps, wonder what certain works are doing to our minds. One piece in particu
"I divide my work into two categories, B.C. and A.D., before computers, after digital." So states Lynn Hershman, one of the most celebrated artists working in interactive media technologies; her digital art is so interactive that it requires participants, not viewers. Hershman explores the invasion
In 1984, the publication of William Gibson's first novel, "Neuromancer," single-handedly gave birth to a new, revolutionary subgenre of science fiction: Cyberpunk. Looking into a near future when the interface between humans and their machines would achieve a life of its own, Gibson's dystopic vision
Laurie Anderson trained as a violinist, art historian, sculptor, and more recently, as a poet. For those familiar with her work, the mere mention of her name is enough to start a multimedia memory extravaganza.
Anderson embraced multiple technologies before "multimedia" became an unhyphenated wor